It is recommended to set this to “One file per start shape” if you are importing singular models or importing into Unreal Engine. You will need to change the File Granularity depending on your needs. Hit Next, then select an Output Path (where to store the new files) and hit Center. Select Autodesk FBX for Unreal Engine 4 or Unity, and EOn Software Vue for LumenRT. Then, go to File > Export > CityEngine > Export Models of Selected Shapes and Terrain Layers > Next Going to show just how easy it is to bring 3D models from CityEngine into three major platforms: Unity game engine, LumenRT, and Unreal Engine 4.Ĭlick here to download the latest version of Unity.Ĭlick here to download the latest version of Unreal Engine.Ĭlick here to download the latest version of LumenRT.įirst, highlight the models you wish to export. Here at SmarterBetterCities we provide a plethora of starter material in our libraries for use in CityEngine, which can in turn be imported into any major game engine with ease. Many game developers and movie directors are already capitalizing on this incredible opportunity such as Disney’s Prince of Persia and Microsoft’s new racing game Forza 5. Using procedural generation, buildings can be easily created in a way that will captivate professionals and hobbyists alike. CityEngine, however, aims to bring this labor-intensive process to an end. Historically, three-dimensional buildings were exhaustive to create, mold, and integrate into media such as games, movies, and even television shows. This includes a step-by-step tutorial on bringing models created in CityEngine to three popular platforms Unity, Unreal Engine, and LumenRT.įrom providing a haunted setting in the latest nightmare-inducing horror flick to bringing exotic locales to life, today’s media have these often overlooked heroes to thank: buildings. This post aims to introduce both the advantages and ease to which CityEngine can be used for varying forms of media.
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